I really enjoyed this game overall. The storyline and the way it unfolds with choice-based mechanics all taking place in my character’s head, and how tackling certain things at certain times only makes sense with the necessary skills. I didn’t utilize the thought cabinet nearly enough, given the fact that I was using my skill points to upgrade abilities throughout. One thing against the game, and really this is probably more against me, is that the propulsion to solve the mystery and advance the main story had my eyes glossing over some of the historical and political context of Revachol. Especially after long stretches of playing and needing to feel a sense of accomplishment, I would breeze through a lot of dialogue without actually reading it if I didn’t feel it pertained directly to the case. That shouldn’t be a knock on the game, because it is great world-building, but there might have been a way to make it flow better?
Reviewed on Monday, December 26th, 2022, 12:00am.
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